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The Long Dark Multiplayer Mod: How to Host and Join a Sky Co-Op Server



The Long Dark multiplayer mod called Sky Co-op is one of the best mods for the game out there. It is a very interesting mod that makes your survival a bit better with a couple of friends by your side.




the long dark multiplayer mod




The Long Dark has always been a singleplayer only game that heavily emphasises just how lonely it must feel to survive in the wilderness, in spite of nature, but could there ever be The Long Dark multiplayer?After too many newcomers to the game kept asking whether there would ever be a The Long Dark multiplayer mode, developers have openly discussed the matter themselves, confirming our long-standing suspicions!The Long Dark Multiplayer Modes In response to one player asking whether someone could make a The Long Dark multiplayer mod on the off chance that developers are unable or unwilling, developers themselves said that "The Long Dark was designed from the beginning to be a single-player experience and we don't have any plans to add multiplayer."" It doesn't quite fit with type of experience we are trying to build," said the devs, "and yes, the technical challenges of trying to add multiplayer to the existing game would be pretty significant." Of course, this means that there will never be a multiplayer feature for The Long Dark.That said, developers have noted that they may consider cooperative multiplayer for one of their upcoming projects, so there's our silver lining. Related Games: The Long DarkAbout Jamie DaveyJamie founded a Command and Conquer fansite called C&C Sector in 2001. He then went on to head up multiple websites at FileFront, before joining the team at GameWatcher in 2007 as the Head of Content and Marketing.


Bright lights flare across the night sky. The wind rages outside the thin walls of your wooden cabin. A wolf howls in the distance. You look at the meager supplies in your pack, and wish for the days before the power mysteriously went out. How much longer will you survive?Welcome to THE LONG DARK, the innovative exploration-survival experience Wired magazine calls "the pinnacle of an entire genre".


Let me start by saying that I know some people hate the idea of multiplayer. I am not trying to degrade your idea at all even though I personally think there are tons of other things I would love to see before Hinterland dives into that project. That said, can you explain to me what the draw of multiplayer is in the games current form? What is it about having your friend in game that would make it funner for you? Are you competing for resources against one another, or are you trying to co-op somehow? I guess I just don't understand the draw of having someone else in the game in its current form.


It is absolutely moronic to think that survival is a loners job - in fact, stories that number in thousands show how having a partner when tackling on a survival situation makes it infinitely easier. It is not romantic to think that helping each other out is only part of our modern, civilized way of looking at things - teamwork has been an intergral part of survival long before we humans developed into homo sapiens sapiens. Even our ape predecessors have been hunting and living together. That is what it means to be a "social animal", same as, for example, wolves.


I should learn to moderate my big bad mouth, that is true. Still, I despise having to pretend to be someone who I am not. I can appreciate people calling my opinion a pile of crap if they add a reasonable explanation behind it. I am a pretty stubborn person but I can admit when I am wrong. And even if I am not, as long as people use something reasonable for their argument, even if it is bad logic, it is infinitely more useful for conversation then arguments like "I like it" or illogical, even dogmatical arguments which were already disproven. Hence the typical argument "the game is meant to give the feeling of "I am alone" - when the NPCs alone disprove that.


One has to be careful around these forums in what they say - I formulated my sentence that it said something along the lines of " I don't mean anything personal by this, and you have right to have your own opinion, but this argument is the biggest pile of crap I have seen on this subject" and this particular quote got me temp banned for being disrespectful. Even though I actually harbour a lot of respect for the person who made that comment. And I stressed it out that I don't mean anything personal by this.


2 player Co-Op mode is a viable all things considered, though it would only appeal to a very limited set of players. Random Co-Op play on the internet isn't a big thing for the simple fact that it's very hard to build trust and cooperation between strangers in a short period of time. Games that do leverage it (Left4Dead) rely on "Enemy of my enemy" mentality than communal cooperation mentality necessary for long term survival. Still it could offer some interesting MP possibilities, something like The Grey, or Whiteout challenge on steroids. Another scenario interesting to me is PvP without any adjustments to current solo game parameters, except all time advancement mechanisms removed, with overall game/real time ratio increased to compensate. Essentially the survivors from the crashed prison transport in Episode 1 set loose in the world. Games would likely be short and brutal, but still in a darker "spirit" of TLD. Though I doubt it's a direction Hinterland would consider.


In any case the time dilation when doing long actions (like cooking, cutting wood, sleeping, etc.) would need to be sorted out and that seems like it'd require a pretty important change to how the game functions as its core. I wouldn't really be opposed to multi-player for a game like TLD (and I think it could be really fun to explore this world with a friend), but I also don't think the platform as it currently is designed is well suited for a multi-player experience that would be fun to play and I think a lot of adjustments to the core mechanics would be needed to make it fun in multiplayer.


However this did spark a random idea for a competitive TLD party game - multiplayer where one person plays as a character and the others play as re-spawning wolves on the same map... that would be an awesome bit of fun I think. Not really TLD, but the idea of hunting with a pack of wolf-friends as we tried to corner and kill our human-friend sounds like a fun multiplayer party game (I can't really imagine it as a long term survival game the way TLD is, unless it turned into Wolf-Simulator and there were other wolf things you could do).


I see people constantly saying this and I really, really don't understand why. Why would it be necessary to butcher the game into a base-building simulator crap? Why does everyone think it is necessary for survival game to become unrealistic in order to be playable as multiplayer...


I think I know why - because people ONLY know this type of games as multiplayer. And hence everyone always immediately assumes this is how it needs to be in order for the game to be playable. This type of tunnel vision is wrong, and it hinders creative thinking. Just because there are tons of other, different survival multiplayer games that work in this way and are successful, it does not have to be this way. It is entirely possible to play a multiplayer game of TLD design - one that is more about survival and the bare necessities, rather than about building bases and going on raids and PvP.


This does sound like it would be a lot of fun, but I imagine it would have to be a different game altogether. Unless it was a different mode that comes under a normal Co-Op mode, that is. It would also be quite the undertaking to make this possible as a "more populated multiplayer.


I don't really like any base building games, so I can't really tell you why other people like them, but they do. I think the main reason people think this is the way to go has less to do with experience, but because a long term multiplayer game needs something that only can be accomplished through cooperation. TLD as it stands has nothing like this, being a single player game, and after a few days exploring together I'm not really sure the game has anything to offer as a multi-player experience beyond the joy of joint exploration which will wear thin after a while - especially as the pressure from a resource standpoint drives two players to separate and spread out their foot print (since they can't do anything cooperatively to boost resource availability and the resource pool in this game is broad rather than deep). Base building is a place where it inherently makes sense that a communal effort can accomplish something that a lone player would never be able to do, and overcomes the imperative to spread out that the game's shallow resource pool inspires. I don't really think the game as it is would make a very good multi-player experience for more than a tiny handful of people, you might be one of those people, but as much as I like the game and don't want it to become a base building endeavor I don't think how it is would be fun in multi-player for me beyond sharing some early exploration with a friend who I'll invariably murder as we fight for the bedroll over Scruffy's carcass. 2ff7e9595c


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